Chak-Tha (Skeleton)
Medium Undead, Lawful Evil
Armor Class: 13
Hit Points: 13 (2d8+4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
10(+0) |
14(+2) |
15(+2) |
6(-2) |
8(-1) |
5(-3) |
License: SRD5 Open Gaming License
Damage Immunities poison
Damage Vulnerabilities bludgeoning
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life, but can't speak
Challenge 1/4 (50 XP)
Shortsword
Melee Weapon Attack +4 to hit, reach 5 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.
Shortbow
Ranged Weapon Attack +4 to hit, range 80/320 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.
Epitaph
Failed to jump across a gap, fell to the ground, and was double crit by two guards.
Obituary
Chak-Tha was trying to jump from one roof to another, to reach the guard captain. Unfortunately, he failed his jump check, and fell to the ground, taking max damage. An alerted guard shot him with a bow, and with a critical hit, Chak-Tha went own. The next turn, a lucky 20 on a death save allowed him to get back up, only to dealt lethal damage from a second guard soon after. Thus, Chak-Tha died as he lived - hoppily.