Jandar (Skeleton)
Medium Undead, Lawful Evil
Armor Class: 13
Hit Points: 13 (2d8+4)
Speed 30 ft.
STRDEXCONINTWISCHA
10(+0) 14(+2) 15(+2) 6(-2) 8(-1) 5(-3)
License: SRD5 Open Gaming License
Damage Immunities poison
Damage Vulnerabilities bludgeoning
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life, but can't speak
Challenge 1/4 (50 XP)
Actions
Shortsword Melee Weapon Attack +4 to hit, reach 5 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.
Shortbow Ranged Weapon Attack +4 to hit, range 80/320 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.
Details
Epitaph Was taken from us by an animated statue
Obituary Originally on the path to being a paladin, Jandar had to turn to the wayside to become a Celestial Warlock. Having fallen in the village of Barovia, he was given a choice; come back to life, at a cost, or wander the mists. He chose the mists, and this meant his soul is now forever trapped in the ghosts of Barovia.