Aldebarand (Skeleton)
Medium Undead, Lawful Evil
Armor Class: 13
Hit Points: 13 (2d8+4)
Speed 30 ft.
STRDEXCONINTWISCHA
10(+0) 14(+2) 15(+2) 6(-2) 8(-1) 5(-3)
License: SRD5 Open Gaming License
Damage Immunities poison
Damage Vulnerabilities bludgeoning
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life, but can't speak
Challenge 1/4 (50 XP)
Actions
Shortsword Melee Weapon Attack +4 to hit, reach 5 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.
Shortbow Ranged Weapon Attack +4 to hit, range 80/320 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.
Details
Epitaph Frozen to death by criminal scum of Waterdeep
Obituary Aldebarand, or Al for friends, was skilled illusionist in the service of Xanathar's guild.His superiors send him to join an adventuring company, which was about to go for recon mission to an abandoned mill, to prevent it from spoiling any plans. Luckily no direct intervention was needed. However before he had a chance to report, he was dragged by the company in pursuit of possible criminally inclined wizard, who just so happened to be also the enemy of Xanathar. As masterful as Al's illusions were, they couldn't protect him from direct hit of cone of cold.