Kaeldu (Skeleton)
Medium Undead, Lawful Evil
Armor Class: 13
Hit Points: 13 (2d8+4)
Speed 30 ft.
STRDEXCONINTWISCHA
10(+0) 14(+2) 15(+2) 6(-2) 8(-1) 5(-3)
License: SRD5 Open Gaming License
Damage Immunities poison
Damage Vulnerabilities bludgeoning
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life, but can't speak
Challenge 1/4 (50 XP)
Actions
Shortsword Melee Weapon Attack +4 to hit, reach 5 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.
Shortbow Ranged Weapon Attack +4 to hit, range 80/320 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.
Details
Epitaph Died as the party member with the shortest legs.
Obituary Kaeldu surprisingly didn't die as he lived, picking up unidentified items and such in crypts and forests without even stopping to think. His ridiculously high dwarven constitution was the only think keeping him alife.

We had made our way through a haunted mansion, nearly dieing multiple times and assaulted once by a broom. We reached an altar in the lowest part of the basement. Ghosts started chanting, demanding a sacrifice. While Kaeldu discussed with our monk if we could possibly sacrifice the afk mystic's mouse, our bard declared that we should just get on with it and fight them. A huge bone golem attacked. It was at this point that the party realised that the only ones who could hurt the monster were the monk and mystic using ki and psi points, and Kaeldu, using Eldritch blast. Needless to say after some futile plans we were forced to run, As we ran and the thing squeezed itself after us, Kaeldu was at the back. Our bard suggested he jumped over a pit fall to split the monster's attention. Kaeldu made the jump, but so did it. The rest of the party managed to get out of the dungeon, only to almost die repeatedly as the house had turned against them and attempted to foil their escape. But that is a story for another time.

That madman is forever in our hearts. His sacrifice will not have been in vain.