Shet (Skeleton)
Medium Undead, Lawful Evil
Armor Class: 13
Hit Points: 13 (2d8+4)
Speed 30 ft.
STRDEXCONINTWISCHA
10(+0) 14(+2) 15(+2) 6(-2) 8(-1) 5(-3)
License: SRD5 Open Gaming License
Damage Immunities poison
Damage Vulnerabilities bludgeoning
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life, but can't speak
Challenge 1/4 (50 XP)
Actions
Shortsword Melee Weapon Attack +4 to hit, reach 5 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.
Shortbow Ranged Weapon Attack +4 to hit, range 80/320 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.
Details
Epitaph It's all fun and games until you get your head stuck in a door and fire-balled by an 8 year old.
Obituary Shet was motivated by the pursuit of fun, so much so his wildmagic would erupt if he got too bored. It has been theorised by the higher ranks in the evil army of which he served that if they did cut open his brain they'd most clearly find some fault with the release of dopamine. No one is going to do that though for his red and yellow mushroom infected skin is too disgusting to even look at.

Like by no one really, but he certainly amused his fellow evil doers. His inventions have been someone hit and miss and currently no one is arguing over the remains of his business venture...

"Oh Shet!" with such products as a magic potion that helps you map read called "Oh Shet! That's where we are!" and an elaborate massive machine that will change any item thrown into it, to the colour of any mushroom you also throw in there called the "Oh Shet! It's now that colour!"

Oh Shet! We're so glad that smells gone.